As an indie game developer, I love to create immersive realities through 3D virtual worlds. Come join with me on a journey to review the immersive realities I have created so far.
Skills:
Untiy 3D: 2018 to Present
C# programming
Git/GitHub Source Control
Unreal Engine 4: 2014 to Present
Blueprint scripting: intermediate level
UI displays, character inventory
Level interactivity
Perforce Source Control
Setup and maintain the Perforce version control server on Amazon Web Services
VR Development: HTC Vive, Oculus Quest 1 and 2
CONTACT
P.O. Box 881783
Los Angeles, CA 90009
Projects
Walla-Bye Baby (Itch.io Beta Release) December 2022
VR Game for the Meta Quest 2 (Meta Quest AppLab)
Player is a wallaby parent who is trying to save the baby wallaby from the dingos. Features hoping locomotion that does not give the player motion sickness.
Created for the class VR App Interactions and Publishing with Unity by Universe
Contributions:
Coded animations for the chomping crocodiles and floating turtles.
Level design for the swamp level
UI design for the controller instructions
Visual particle effects for the special jumping action at the trampoline.
On-going development for eventual release.
https://vrchat.com/home/launch?worldId=wrld_e3bfeb0a-81bb-41c3-8013-d6ba0363d9e9
VR Chat: March 2023
Using many free assets from the Unity asset store and Sketchfab, I combined assets to create a scifi-themed settlement and animated the ships, and drones and imported an idle animation for the humanoid robots.
This world was created for the class "VR World and Advanced Unity Development" by Universe.
Firebird #mythical (Horizon Worlds - Meta (Formerly Facebook) )
https://oculus.com/vr/3261554377214442/
October 2020
Created in Meta’s Horizon Worlds (Invite-only Beta) for a mythical creature build-a-thon in September 2020, using the build-in editor in Horizon Worlds, Meta’s social VR platform. I had a blast and I found the VR model-building tools intuitive and fun to work in. My firebird creature model was featured, along with two other entries, in the Main Plaza world of Horizon Worlds from October 2020 to December 2020.
PROXY
https://store.steampowered.com/app/1264000/PROXY/
2015-2017 / March 2020
This game is my first published game on the Steam platform for Windows. I was part of the team at Last Call Games. We initially developed PROXY in 2015 to learn the Unreal Engine 4. We finally published this in Steam in March 2020 as a free demo.
Contribution:
Blueprint coding for the main menu system
UMG coding for in-game HUD
Confined VR ( * Best Vive experience Award )
https://store.steampowered.com/app/1454380/Confined_VR/
December 2020
From the 2016 Hack-in-Haunt VR hackathon sponsored by Titmouse Animation Studios (of Star Trek: Lower Decks) and Monster VR (now Reality Smash). My friends from Last Call Games and I had a blast at this hackathon. We won the “Best Vive Experience“ award! It was developed for the original HTC Vive. Re-mastered for Steam release on December 2020.
Contributions:
Perforce setup on AWS
Props modelling
Blueprints menu UI scripting
Super Space Wars: The Kitty Kronicles
https://b0tster.itch.io/super-space-wars-the-kitty-chronicles
November 2019
Created for the Fall 2019 Epic Mega Jam game jam sponsored by Epic Games. Local multi-player platforming space adventure game where each player controls one limb in a spacesuit and must cooperate with other players to move the whole spacesuit forward to the airlock to escape the space station before it blows up!
Contributions:
Perforce setup on AWS
Level design and texturing
Manifold ( * Best Vive Experience Award )
https://devpost.com/software/manifold
March 2018
Created for the Creating Reality VR Hackathon using Unity 3D. Manifold is a non-Euclidean narrative-driven warehouse-scale VR maze experience designed around the HTC Vive, HP Omen/HP Z VR Backpacks, and the LeapMotion sensor.
Contribution:
Technical Artist
Unity level development
Environment textures
Props modelling
ESCAPE AMNESIA
https://mannycjr.itch.io/escape-amnesia
May 2020
Created for the Mini Jam 54 game jam. The player has amnesia from a mysterious freak accident and wakes up in a strange laboratory. The typing tutorials are supposed to help recover his memories, but they take strange twists and turns as he goes along.
Contribution:
Technical Artist
Perforce setup in AWS
Blueprint scripting
Level design
Props modelling
APART
February 2019
Created for the Epic Game Jam Winter 2019. APART is a two-player, split-screen adventure game in which the players use a keyboard or single shared game controller to find each other in a maze. The colors in the game are initially black and white and the music is only one instrument. As the players approach each other, more colors in the environment become more saturated and the music becomes more complex as more instruments start playing also. In this game, love conquers all!
Contribution:
Technical artist
Perforce setup in AWS
Blueprint scripting
Props modelling
Environment textures
REFUGE
https://globalgamejam.org/2019/games/refuge-2
January 2019
Created for the Global Game Jam. REFUGE is an adventure game where the perspective is from an old, rusted, beaten-up stationwagon that a refugee family is driving to escape a war-torn city.
Contribution:
Technical Artist
Perforce setup in AWS
Blueprints scripting
Props modelling
Environment textures